• ...

    Crossfire 1.9

    Crossfire continues the epic adventures of Edison Trent. This mod is the unofficial sequel to Freelancer with the most stunning graphics and worlds you have ever seen.
  • ...

    Crossfire 1.9

    Crossfire continues the epic adventures of Edison Trent. This mod is the unofficial sequel to Freelancer with the most stunning graphics and worlds you have ever seen.
  • ...

    Crossfire 1.9

    Crossfire continues the epic adventures of Edison Trent. This mod is the unofficial sequel to Freelancer with the most stunning graphics and worlds you have ever seen.
  • ...

    Crossfire 1.9

    Crossfire continues the epic adventures of Edison Trent. This mod is the unofficial sequel to Freelancer with the most stunning graphics and worlds you have ever seen.
  • ...

    Crossfire 1.9

    Crossfire continues the epic adventures of Edison Trent. This mod is the unofficial sequel to Freelancer with the most stunning graphics and worlds you have ever seen.
  • The Battle for Sol.
    This new singleplayer story mission is one of the most important events of the new Crossfire story campaign.
  • Trent and Juni on a diplomatic mission escorted by Order fighters. This is part of the new Crossfire story campaign.
  • A brilliant view over Planet Lost Paradise. This part of the Crossfire story also has been included into our new campaign.
  • The Battle for X-3043.
    This is how everything started, the first event of the Crossfire storyline which had major impact on the future of Sirius.
  • Mining operations belong to the many new features of the new Crossfire Mod. Mining ships with special mining lasers harvest giant asteroids in all known sectors of the galaxy.

Welcome to
Freelancer: Crossfire

www.crossfire.swat-portal.com





Here you can find any information about our Team, the Mod itself, the server and its community. Crossfire has been developed by the SWAT Development Team which is part of an international Scifi gaming community called "SWAT Portal". Many other interesting projects are hosted at SWAT so take a look at the Portal.

To play on our servers you need to download the "Crossfire Mod 1.9". Install the mod by using the FreeLancer Mod Manager 1.31 and enjoy a totally new feeling for Freelancing.



Crossfire Opening Trailer video – Mod DB




Please take care of our server rules!!!

If you experience any questions don’t mind to register yourself at our forums and post your concern to our "Support Board".

We wish you all much fun on our server and and a lot of frags.
Sincerly yours Crossfire Serverteam.



Roleplay News



using text mode
stream decoding… complete

# Independent Operators Consortium database
# Ship id CST-4396AKM
# Logbook file 384
# Mind-recorder entry 11:

Morning… Overcoming the interrupted dream, I open my eyes… The alarm keeps sounding… Wait, there is no morning in open space, and this "alarm" is actually my Wanderer’s alert!

…Yes I call her Wanderer, the ship that will one day visit all the farthest reaches of the known Universe, delivering the most required goods at fair prices to every human being out there. And never will she stay in one place, as only wandering through space keeps her safe from revealing the secrets hidden deep inside her cargo holds. The ones which Independent Operators Consortium does not want to make public…

…which brings me back to reality. This alert can refer to anything, from the coffee machine running out of sugar to half of the ship missing. Being still alive and in one piece, I think I can take it optimistically while waiting for the computer to compile a report. It’s great that I upgraded the main unit recently, now only a few seconds separate it from standby mode to showing me what’s this mess about.
Well that doesn’t look good… Massive power drain which overloads the main generator! No device on board can be that hungry, save only… only… Oh my slippers! The holoprojector!! The damn thing I used to decieve those rare robbers who were stupid enough to judge a ship by its size is now showing "state: unknown" and seems to be responsible for the generator output 3 times exceeding its default. Let’s see if I can turn it off.

Location: Sigma-13 system, status: tradelane sequence. Nothing to worry about, at least for the next 40 minutes till the TL corridor ends. Don’t ask me how this machinery works… DSE and Ageira can tell you. For me it’s quite enough to realize that I don’t have to spend time and H-fuel to travel through systems. Nice, I’m saying it exactly in the system where H-fuel is produced…

Finally, tradelane exit. This one was only 44 hours short, some time back I used to spend weeks going through the longest pipes. Hard to imagine how many months it would take to fly the same distance on cruise engines. Which I however have to do now – the next destination is set to a nearby jumpgate designated as Sigma-13 -> Frankfurt. They say that centuries ago there was a city on the Earth named "Frankfurt".

Estimated time: 10 minutes. Radar shows some fighter patrols around, identified as Junkers… I don’t usually like these guys, but why not to say hello to them.

Scanning sequence detected. Holy crap! Shouldn’t my ship look like a random spacetruck? It comes to me that… that the holoprojector is offline!! They see my beloved Wanderer and are excited with her heavy turrets, enforced armor and beryllium containers which I filled with consumer goods to distract legal authorities from my main IOC affairs.

Incoming transmission from Junkers Delta 19: "You have the loot and I want it now. Drop your cargo." Damn junkies! They see I have no escort, and think they can just rob me by force? No way! "Negative, Delta 19", I reply, setting turret control online and raising my shields. Just on time! Without wasting words, they fire cruise disruptors. Two missiles get through my countermeasures and would hit the engine if my shields were usual. Thankfully they are not. Small generators mounted near the engines were one of the things I got from the Consortium, being told that these were smuggler’s essentials. Now I see they really are! However, one can’t be too lucky… "Unidentified ships approaching, angular vector 30 degrees." Damn, they are in front of me! "Incoming torpedo." Nice plan freaks, containers won’t be damaged if you shoot me straight in face.

Ok, turrets lock on… Fire! Nothing happens. "Insufficient power!" – the screen claims. Bloody hell, of course it is insufficient, thanks to the holoprojector! Not only did it break but also screwed my generator! No worries man, we will get out of this… 3 minutes till the jumpgate is in range. That’s my chance! Turret control offline, front shields at maximum! Torpedo impact in 5… 4… 3… 2… 1… Wow, it shakes like hell! But looks like my shields are still functioning, and Junkers’ special offer was limited. Lucky me, their guns are too weak to take out my old good class-7 Protector graviton thing in less then 1 minute, and this time should be enough to flee to Frankfurt…

…"This is Rheinland jumpgate control. Your trading license has been approved. Enjoy your time in Frankfurt!"

Be sure I will.

# End of file
Posted: May 1, 2012, 12:51 pm
Prologue: 3012
Repair ship piloted by Captain Connor O’Neill just ongoing testing phase and is almost ready for supporting Fleet operations. So far was all going good, but Captain was sure that time remaining for testing will end soon. Latest news from Nomad systems were alarming, few last explorers included small expedition performed by Admiral Forlon and Lieutenant Solid Snake reported heavy nomad presence.

Battleship ArsenalGear was during that operation heavily damaged and will need spent few weeks in Tripoli Shipyard before will be again operational.

Omega-3, SA Operations Centre
Admiral Forlon had reread repair ship report maybe 10 times. “This looks simply too good for ship with almost zero hull! Ship crew is still “green“, but we are running out of time fast”. Contract for delivery sensor data with fights against nomad carrier was accepted and is out of question to disappoint a customer. They actually asked about results but alas all sensor data from ArsenalGear were destroyed during desperate retreat. SA Command launched special Alert with orders to gather sensor data during operation in unknown systems “… start is set on tomorrow, we will see …”

Omicron Gamma, Planet Crete
Small fighter just docked on big Inquisitor dreadnought. This ship belongs to IOC and hers captain decided participate on this operation. He was sure that Nomad forces in Unknowns can’t be so numerous and strong. “My heavily armed ship with 900k armor is able to destroy all threats and repair ship will be not needed at all.” Battleship slowly undocked and tiny repair ship entered formation. Destination: Lower Unknown (Planet Primus). Two ships entered green nebula and were accompanied by another ship, fighter piloted by freelancer Riebens. Old veteran which home became Planet Sprague in Omega-3.

First encounter
Few light nomads patrols were destroyed quickly and everything looked good. Repair ships docked at Primus and battleship with two fighters headed to jump hole leading to Unknown-3 (yellow). This heavily cloudy system is full of hidden dangers included deadly areas full of explosive gases. Small fleet was not able even enter cruise when appeared Lich accompanied with many small support ships. Alarms sounded in all three humans ships and fight started. Nomads were destroyed quickly, but battleship got first hull damage and mission just started. Next few fast battleships groups attacks served probably only for lowering human defence. First meeting with Nomad carrier was shock despite all were prepared. This huge ship simply appeared from nowhere and launched big pack of bombers. Such fast attack prevented use dreadnought torpedoes and fight took place on a short distance. In the end was carrier destroyed, but human dreadnought was on 1/10 hull and was given order to retreat.

“To bring here repair ships was not bad idea” thought admiral Forlon when his fighter destroyed last nomad fighter over Primus. Repair undocked during last attack and despite fight was able repair dreadnought hull quickly and efficiently. Repairs ended, sensor data were backupped in repair ship computers. Three ship returned to unknowns. Second expedition scenario was almost the same as first one and repair ship crew gathered real experience fast. Soon all forget count how many times was needed repairs. All knew, that they need find and destroy last, third carriers and fill fully sensor database.

Unknown 2 (blue).
Slightly damaged Dreadnought was cruising between Planets Parium and Horath searching for last target and his crew used this situation also for exploring this beauty but hostile system. Finally, scanners showed biggest nomads ship, but … BUT carrier came with company and with completely different idea how this battle should end … they decided destroy all humans intruders at all costs. Carrier, Lich, two battleships and countless smaller ships like gunboats and bombers attacked at once and without mercy. But human pilots proved as too difficult opponents. Fighters were able distract Nomads big ships fire in very close combat, Dreadnought was able to move little away and his turrets were hot as hell from continuous firing. Silence when this last big fight ended was almost painful.

Fighters entered formation with Dreadnought and together headed fast out of unknown systems using last time repair ships services. This operation was full success despite using only small fleet without losing a single ship. Admiral Forlon and freelancer pilot Riebens meet IOC Dreadnought Captain Cresthen aboard his ship in captain’s cabin . Both guests took with them few bottles. Later only rumors were said about wild celebration aboard dreadnought. Success in operation, real battle experience, new friendships and euphoria from surviving … more good reasons for little unbounded fun.
Posted: April 21, 2012, 5:54 pm

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